![]() That’s nice if the pose is part of a set: imagine a wardrobe in a large room from which a figure is supposed to take something, and the figure is moved to said wardrobe.īut sometimes that can just be plain annoying because your figure is moved out of the viewport, and far away from where you want it to be. You can also use this to pose hair and clothing, getting props to bend in ways that are hard to do with dials or pose tools.Some poses are meant to relocate the figure to somewhere other than the scene centre. I love using this technique for expressions and hand gestures. Second, you do this for individual body parts, or the entire model. ![]() Seeing your model move “loosens” them up a bit and gives you a better idea of yours models qualities. Besides, most preset poses are far to stiff to feel natural. Having the computer shift to a new pose allows you to see more natural poses for that character. First, Most poses are designed for a generic model (Genesis 2 Female, Victoria 5, Aiko 4, etc, etc). I find this useful for a couple of reasons. After that, you use the preview to shift your model through the various poses, saving ones that you like as you described above. The idea is, you set up a wide range of poses and capture them individually on puppeteer. An interesting way to get fairly dynamic poses from just about any model is use puppeteer. Nice article (and great looking site, btw).
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